Salutations MUGEN community.On this day I will be featuring a stage, the first in a series of Super Mario Bros. 3 related stages, I'm here introduce to you all.Super Mario Bros. SMB3-1 World:- The floor looks flat as it is, and there is no impression of depth. I'd suggest you apply some slight gradient to make the grass darker as it goes to the back of the stage.
Another idea would be to add some grass/bushes, and make them move with deltas accordingly.- The clouds have some bad red pixels.Museum of Horrors:- Boundhigh is badly set.- Plus, the clouds effect doesn't go to the top of the sky.Einbroch:- Boundhigh is badly set.Overall, Museum and SMB3 stage are really cool stages. I see that you are interested in making objects move in your stage.Let's look at your Lakitu, as his type of movement can be accomplished pretty simply.You have 10 sprites devoted to his animation, but he's not blinking or anything so you don't need them.I'll just pick one and turn his type to normal.Now, I'm going to add in a sin.y element. That will just make him bounce.Sin.y has three parts, amplitude (high much he will move up and down), the period of the motion in game ticks it takes for him to get back to the center of the bounce, and then the offset to start at. I appreciate everybody's feedback, I have made and will be making certain adjustments on the stage based off of the recommendations.As a result the next stage may be put on hold for awhile, however the current stage will be made anew and will be better than ever, at least through my eye.I also want to emphasize this boundhigh subject we have spoken of, however I tried modifying a character's cns file, specifically the airjump attributes it doesn't seem to take effect, is there a procedure for making characters jump higher?Anyway thank you all for the responses and replies.
SEVERE WARNING!This article contains information about a character or stage with animations that may trigger seizures in readers with photosensitive epilepsy. It is strongly advised that you do not download this character/stage or continue reading this article if you are prone to seizures.Arguably the most well known version of the iconic moustachioed plumber, this Mario has a moveset that takes heavy cues from his Super Smash Bros. Ralink rt3572 linux driver.
Incarnation, topped up with attacks based on actions that Mario can do in various games of the Super Mario series. If Mario gets fed up with being super, he can enter the battle in one of three alternate modes, each one with its own advantages and disadvantages. Super Mario ( SuperMario)Character portraitCreator& NeOaNkHDownloadResolutionLow. MovelistHovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.Icons encased in square brackets require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable. Specials FireballCommand InputPropertiesorProjectile speed varies with button pressedAerial Ⓐ and Ⓑ versions:Aerial Ⓒ version:version:, uses 1000 PowerⓍGroundAerialⓎGroundAerialⓏGroundAerialGroundAerialTornado SpinCommand InputPropertiesorAttack duration varies with button pressedⒸ version:.version:., uses 1000 PowerⓍGroundAerialⓎGroundAerialⓏGroundAerialGroundAerialCoin PunchCommand InputPropertiesorNumber of hits varies with button pressedversion: uses 1000 Power.