Ultra ModeThis is the main story mode. The player battles as the Ultra Warriors in stories identical to TV show episodes and movies.The game features a ranking system, in which depending on how well the player completed the stage, they will be awarded a rank, with D being the worst rank and S being the best rank. Each stage has its own health and time remaining requirement, that when completed boosts the rank. Two other special tasks must be completed to achieve an S Rank. Lots of stages include more than 2 special tasks, meaning there are multiple ways to get an S rank for each stage. Some of these tasks can achieve an S rank immediately, regardless of any other special tasks or the health and time requirements.The Prince of Monsters (From episode 27 of Ultraman)Ultraman fights against Gomora and must protect the Osaka Castle from being destroyed. Win with at least 40% health remaining.
Win with at least 1:30 time remaining. Remove Gomora's horn (Requires 1 Normal Throw). Remove Gomora's tail (Requires 1 Ultra Slash). Protect Osaka Castle.Farewell, Ultraman (From episode 39 of Ultraman)Ultraman fights against Zetton.
Zetton is not affected by knockback, and is intended for the player to lose. Win with at least 50% health remaining. Win with at least 1:30 time remaining. Zoffy appears. (This occurs if the player uses all 3 of Ultraman's specials, and the Specium Ray last.).
Use the Specium Ray. Protect the Science Patrol Base.The Ultra Garrison Goes West (From episode 15 of Ultraseven)Ultraseven fights against King Joe.
King Joe is not affected by knockback until the 2:00 mark when a car appears to help Ultraseven. Grabbing King Joe will make the car fire at him, weakening him and causing him to receive a knockback. Win with at least 80% health remaining. Win at least 1:30 time remaining. The Raiton R30 hits King Joe. King Joe must destroy at least one boat.
Make sure at least one boat remains intact. Protect the Raiton R30.Two Giant Monsters Raid Tokyo (From episode 5 of Return of Ultraman)Ultraman Jack fights against Twintail and Gudon. Twintail will be weakened by a MAT car, its location is shown by an arrow. After holding out for 30 seconds, Gudon will start to attack and kill Twin Tail. Win with at least 50% health remaining.
Win at least 1:00 time remaining. The MAT car helps Ultraman Jack. Finish using the Specium Ray.Death Penalty!
The 5 Ultra Brothers (From episode 13 of Ultraman Ace)Ace Robot fights against Ace Killer, but is easily destroyed, and then Ultraman Ace fights Ace Killer. Ace Robot's attacks are very slow and Ace Killer's strength is increased dramatically, making it almost impossible to win. Win with at least 50% health remaining. With with at least 1:30 time remaining. Defeat Ace Killer with Ace Robot. (S Rank).
Let Ace Killer absorb the Ultra Brothers' energy at least once. Use the Space Q. Don't let the Ultra Brothers run out of energy.Go Beyond the Ultra Brothers! (From episode 40 of Ultraman Taro)Zoffy, Ultraman, Ultraseven, Ultraman Jack and Ultraman Ace all fight Tyrant and lose.
Ultraman Taro is the only one that stands a chance against him. Win with at least 50% health remaining.
With with at least 1:30 time remaining. Defeat Tyrant with Zoffy, Ultraman or Seven. (S Rank). Defeat Tyrant with Jack or Ace.
(A Rank). Use Ultra Lance to finish Tyrant as Taro.
Everyone except Taro must use Ultra Sign.The Big Sink! The Last Day of the Japanese Archipelago (From episode 1 and 2 of Ultraman Leo)Ultraseven fights against Alien Magma and is easily defeated. Ultraman Leo appears to defeat Alien Magma.
Win with at least 50% health remaining. With with at least 1:30 time remaining. Defeat Alien Magma with Ultraseven. (S Rank). Use the Corkscrew Kick. Don't let Alien Magma escape.
(Magma's health must be at 0 before using the Corkscrew Kick). Protect the Tokyo Tower.Flying Saucer of Fear Series! MAC Annihilated! The Flying Saucer is a Living Creature! (From episode 40 of Ultraman Leo)Ultraman Leo fights against Silver Bloome. Win with at least 50% health remaining. With with at least 1:30 time remaining.
Take out the Mackky 2. Finish using the Spark Ray.Fierce Fight! 80 VS Ultraseven (From episode 44 of Ultraman 80)Ultraman 80 fights against Delusion Ultraseven. Win with at least 50% health remaining. With with at least 1:20 time remaining. Yullian negotiates with the boy.
(This occurs if time reaches 1:30). Delusion Seven uses the Soccer Kick.
(This occurs by luring Delusion Seven to the hospital.)The Fearful Declaration of Red King's Resurrection (From episode 46 of Ultraman 80)Ultraman 80 fights against Red King. Win with at least 50% health remaining. With with at least 1:30 time remaining. Red King revives after being defeated.
Capture Red King inside the jar. Destroy the jar. Science Patrol Base. Neptune. Uranus. Saturn. Jupiter.
Golgotha. City (Rain). City (Evening). R'lyeh.
Mount Kirimon. Antarctica. Monster Island. SRC Space Station.
Newtown District. Osaka Castle. Hills (Day). Port of Kobe. City (Night). Hills (Evening) (transitions to Night after fighting long enough). City (Day).
Industrial Area. Flooded Capital. Inside Gan-Q (Ultra Mode only). City (Evening, with Sword) (Ultra Mode only)List of Monsters and Aliens that appeared in the game. Galactron.
Twin Tail. Bemstar. Vakishim. Red Gillas.
Black Gillas. Silver Bloome. Delusion Ultraseven. Reicubas. Imitation Dyna. Zorlim.
Gan-Q. Gloker Rook. Gloker Bishop. Gloker Pawn.
The Gillas Bros. Appear as a finishing move for Alien Magma and in one of the cut scenes of story mode.
Monsters that cannot be played, but appears as a boss in certain modes. The Gloker Rook appears as Gloker Bishop's air strike. The Gloker Pawn is mentioned in the Ultraman Cosmos scenario in Ultra Mode, despite not appearing as a playable character. Monsters that can be unlocked in this game.Errors & Goofs. Glitter Tiga's Glittering Shield in this game is full of gold, like in, while in the series, the Glittering Shield is solely and just like Multi Type. It could be for anyone to not mistake Glitter Tiga for Multi Type like in the series. Ultraman Dyna can only change into either Miracle Type or Strong Type by transforming from Flash Type.
However, in this game Ultraman Dyna can change between all types without needing to change back to Flash Type. Dyna's battle theme plays the Strong Type theme instead. Ultraman Cosmos shouldn't be able to transform from Luna Mode straight to Eclipse Mode. Corona Mode was later featured in. This is most likely because of the limited hardware from the console. Ultraman Cosmos' grunts are reused from Eclipse Mode.
Ace Killer has grunts. Zoffy's grunts in the game are the same as 's ones. While in the series, his grunts are the same as Ultraman's. When Jack used beam attacks, the sound effect of Ultraman's Specium Ray was heard instead of 's Emerium Ray like in the series. Ultraman Dyna Strong Type can uses Hand Slash as an energy ability like while in the series, he has yet to perform this ability until now. Agul's fighting stance in the game was an 'arrogant' standing position. While in the series, his fighting stance was similar to Gaia's.
In 's story mode mission, 'Farewell, Ultraman', when Ultraman goes into 's Travel Sphere, Ultraman's Color Timer is blue, despite having his energy drained. This is only when Zoffy is the one who defeats Zetton. 's Empowered Ultrasonic Ray finisher is purple instead of yellow whereas the purple color supposed to be his normal version's beam color not the Fire version. He also uses roars from regular Golza.Special highlights of the game. In the story mode of Ultraman, depending on what conditions are met, Zetton will either be destroyed by the Science Patrol or confronted by Zoffy.
Either way, while playing as Ultraman, you must intentionally lose to Zetton. This game has the most number of playable characters among the five Ultraman Fighting Evolution games in the series. None of the Western Ultramen (, and ) were featured in this game. None of the Anime Ultramen from or (Ultraman Chuck, Ultraman Scott, Ultraman Jonias, and Ultrawoman Beth) were featured in this game.